![]() ![]() ![]() Here are XO editions of RA stockmaps with changed theaters: Almost every map features custom paradrop. You can also take rules from any of my maps or ask if you want anything custom tailored. There are also rule sets with my XO combined with Counterstrike's Lunar Battle Field map's rules.ĭownload various xo rules to paste into your own maps. Turkey = Nod with Iron Curtain and Airfield. Spain = GDI with Iron Curtain and Airfield. Russia and Ukraine still Soviet.Įngland = GDI with GPS and Chronosphere. If playing offline, remember to use RA1MPLauncher.exe to play skirmish with CNCNet's spawn1.mix loaded for the C&C1 gfx.Ĥ different playable teams! More like 6 with varied GDI's and Nods!įrance and Greece still Allies. Requires CnCNet or Portable RA's spawn1.mix "He who forgets the past gets bit in the arse in the future." or something likeĬ&C XO: Allies vs GDI vs Nod vs Soviet Crossoverįor C&C Red Alert (1) with Aftermath stuff 3rd: Added: XV: Crossed up Vehicles map-mod. Almost all XO maps updated to v2.0 and added page of XO mod-maps for Red Dawn! September 19th: XV-Czech Mate map updated to v2.1 and xv.txt in xorules.zip was updated two days ago. ![]() September 30th, 2015: Fix to tdpure.txt in xorules.zip. Also small change to tdpure.txt in xorules.zip November 18th, 2015: New page for Sole Survivor recreated in RA. Updated all Crossover and Sole Survivor in RA map files except Crossed-up Vehicles was already good. Here, a screenshot from Funky on this same forum I even played some "kind of campaign but mean to be played on practice" missions using this, and even I played a coop-map all by myself.Command & Conquer XO May 20th, 2020: Updated all rules sets in XOrules.zip for warhead accuracy except XV was already good. And yes, this works, you don't ever need to reinstall anything (I have 2 gruntmods and 2 vanilla dune 2000 portable versions here). So yeah, at the very least do a copy-paste of gruntmods and experiment there, if you like it, good, if you don't, just delete the copy. In normal will start with the samount of money as you, and on Hard I think it was 40.000.Īnd if anything of this doesn't appeal to you, then I don't know how to help you more, as I never used the old method, it sounded a bit complicated and I only cared on campaign missions. The AI it's harder as it was changed to build better things, like more quads than trikes or things like that, but you can set the enemy AI in "easy" to make it to start with only 3000 credits if I am not wrong, so even if you fear this "strong" AI, with only 3000 the AI will take a long way to be a strong enemy. ![]() The C&C one has some options you may be interested with, for example, removing the engineer if you don't want anybody (or even the dumb AI) to build them, same with turrets. It will download a bunch of maps from the community, but it has both online and offline way to play it, as I experiment the difference on the AI. If you are really scared of what can happen you can just pick whatever folder you have installed gruntmods, copy and paste it, calle it "gruntmods 2" or whatever, and inside gruntmods 2 you execute the c&cnet and see for yourself what it is going to happen. I think indeed gruntmods include the C&Cnet, I am not interested on the online aspect (or even skirmish practice) and I even have it. Just trust me, got a ton of experience with this game, just use cncnet, don't be afraid of it. I might have an old video about it on my channel, but you'll have to look for it as it's very old and it would be a bad idea to follow those old steps in 2020 when there is a better alternative. I don't even remember all the steps you have to do to get it working because this method is THAT old, from before 2014 as I said. The old way, that you are chasing for whatever reason, involves you messing around with text.uib and something else. If i remember correctly gruntmods might even have the cncnet client (cncnet.exe) in the folder. You are also making a confusion by thinking that Gruntmods doesn't work with CnCNet. Why are you afraid to use cncnet? It takes literally like 2 minutes to set everything up, it is so simple. What we are recommending here is not some shady tool that nobody heared of, it's the standard way to play multiplayer AND skirmish (or Practice as it's called in the original game) nowadays. Why are you so much against using cncnet? You want to throw out an easy way to play your own maps to chase a painfully old method which is not used since 2014 or something. i just want to add maps for skirmish gameplay for gruntmods edition of dune2k but i dont know how how to make created maps to appear in skirmish so can play my own made maps. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |